Sony and Valve's headsets can reach 120Hz, which also divides evenly into 24, but 96 works as a middle ground.ĭuring the initial reveal, Apple emphasized arguably the Vision Pro's most significant advantage over the competition – its 4K-per-eye display resolution. Because 96 divides evenly into 24, 24Hz content should display more smoothly than on a typical 60Hz TV. The Cupertino giant said the Vision Pro is "mostly" 90Hz because it also features a 96Hz mode that can automatically activate when users watch 24Hz content, which includes most movies and TV shows. That refresh rate is standard among VR devices like the Meta Quest, PlayStation VR 2, and Valve Index. This leaves some technical questions surrounding the device unanswered, but a new developer deep-dive sheds a bit more light on the headset's capabilities.Īpple has confirmed that the displays in its new Vision Pro mixed-reality headset usually maintain 90Hz and support HDR. If you DON'T want to use VR or don't have a VR headset:In context: Apple usually releases a full spec sheet on its website immediately after unveiling a new device, but no such table currently exists for the Vision Pro. If you are using an Oculus headset or one that has a native OpenXR runtime, make sure you switch to your headset manufacturer's OpenXR runtime for the best experience.Perform the above steps, but do not extract openvr_api.dll into your game folder, but do extract openxr_loader.dll.Simply extract ALL of the files in the zip for your respective game into your game install folder.Install SteamVR (unless you plan to use OpenXR on a supported headset).Many more APIs and stability improvements to the scripting system.Various tweakable options added to the VR menu.Various improvements to UI elements across all RE Engine games.Desktop view can now be recorded or watched without flickering.Reload animations now take control of the left hand.Optional roomscale movement (enable under FirstPerson).Physical blocking (hold hands in front of face).360 degree HMD rotation (was not present in the previous RE8 build).Roomscale movement (character moves with the headset).Make sure to read the FAQ RE7 & RE8 Features This update further refines the motion controls in RE8. RE8 had motion control support previously, but was very experimental. This update adds full motion controls to RE7 and RE8, as well as adds OpenXR support. Otherwise, just download "RE7.zip" for example if you're using the latest version of RE7. Recently updated with working builds for RE2/RE3/RE7 Ray Tracing updates If you're NOT using the recent Ray Tracing updates for RE2/RE3/RE7, download the zip files that have "TDB" in them. Add pattern for MHR GP version to pathdumper by in #631.Behavior Trees/Finite State Machine APIs by in #586.DInputHook: Initialize g_dinput_hook before installing hook.sdk.to_valuetype function to create valuetypes from address by in #517.Optimize game_namespace string concatenation and avoid copies by in #506.Avoid unnecessary shared_ptr copies and simplify static initialization by in #505.Fix duplicate types in the object explorer by in #502.Member indexing for value types by in #487.Add namespace hierarchy to json dump by in #478.Added imgui tables functionality for lua API by in #474. ![]()
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